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Can I Please Disable Active Camo And Solar Eclipses From The Game?


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#1 l33tworks

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Posted 05 January 2013 - 06:17 AM

Ok I normally don't try to make blatantly stupid titles, but its the MWO general section, so what the hell.

I'm really starting to find two aspects about the visuals of this game very furstarting (that seem to be a non issue for most). It to the point it hamper 50% of my total ability in some games.

1. Enemy mechs have acces to the ONE RING module are just dead invisible about above 800m most of the time. I'm clearly not invisible to them because I suddenly see huge hunks of ammo and ppcs/lasers just pop out of thin air headed right for me. (It happens in all modes including zoom mode, heat and advanced zoom as well)
Most of the time as soon as they begin firing at me and I start to wrap my head around what is happening, they become visible, even at the same distance. :S






2. When I start getting shot, or even loin the vicinity of nearby explosion, armageddon starts to happen in every sense of the word because in addition to most of my screen going mostly black from moderate fire, even under small fire day maps turn into night and gradually turn to day again after about 30 seconds of being out in the clear fresh air.

If I see combat again, the gloom begins.

Yup, I have heard about the screen going black under heavy fire on these forums before as being some glitch in one map. This happens on ALL maps to me, and it darkens the whole map for a while, in addition to everything going black for a few second, which I did not see a reference to.








Whats worse is that the darkening issue under fire forces me to use more sniping/long range builds because If I see enemy fire its pretty much over for me but the invisible mech issues forces me to get up close. Doh!

Edited by l33tworks, 05 January 2013 - 06:25 AM.


#2 Snib

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Posted 05 January 2013 - 06:35 AM

Default sensor range is 800m, can be extended with sensor module or bap or just manually track enemies using heat vision. I'd say RTFM but I don't think there is one. :)

#3 Adridos

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Posted 05 January 2013 - 06:41 AM

Did you tinker with your rendering distance?

#4 l33tworks

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Posted 05 January 2013 - 06:44 AM

View PostSnib, on 05 January 2013 - 06:35 AM, said:

Default sensor range is 800m, can be extended with sensor module or bap or just manually track enemies using heat vision. I'd say RTFM but I don't think there is one. :)


Nah, I mean they are invisble to sight, not just radar. Have a look at the vids.


View PostAdridos, on 05 January 2013 - 06:41 AM, said:

Did you tinker with your rendering distance?


View PostAdridos, on 05 January 2013 - 06:41 AM, said:

Did you tinker with your rendering distance?

Not really sure how do I do that exactly?. I run the game on Low for better fps

Edited by l33tworks, 05 January 2013 - 06:46 AM.


#5 JohnnyC

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Posted 05 January 2013 - 06:47 AM

View PostAdridos, on 05 January 2013 - 06:41 AM, said:

Did you tinker with your rendering distance?


Any idea which setting affects that? I generally run most of my settings on low/medium to keep the FPS up, but would definitely like to improve the draw distance on mechs so I don't encounter the same "invisible mech" issue at long range.

#6 Bagheera

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Posted 05 January 2013 - 06:48 AM

Yup. The artificial blindness HDR nonsense has simply got to go. It's just terrible. Happens to me on Forest regular and on River City (also regular).

Its not even remotely close to realistic. The human eye responds to changes in brightness so many orders of magnitude faster than the HDR blindness the game imposes on you that it's just ridiculous.

Seriously PGI. It's a terrible effect with no basis in reality that ruins game play. Please remove it.

#7 o0Marduk0o

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Posted 05 January 2013 - 06:51 AM

It might be related to your graphic settings.

#8 GODzillaGSPB

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Posted 05 January 2013 - 07:07 AM

It might also be related to your graphic driver. As far as I know the second problem is an old one they fixed with a patch (because everyone had the darkening while strong light sources were on the screen), BUT they also recommended the latest graphic driver in the patchnotes of that patch.

You might wanna check for an update.

#9 Bagheera

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Posted 05 January 2013 - 07:12 AM

View PostGODzillaGSPB, on 05 January 2013 - 07:07 AM, said:

It might also be related to your graphic driver. As far as I know the second problem is an old one they fixed with a patch (because everyone had the darkening while strong light sources were on the screen), BUT they also recommended the latest graphic driver in the patchnotes of that patch.

You might wanna check for an update.


Nope.

Many people still reporting the "bloom" problem in every patch since they claimed to have fixed it. I had many problems with the game between Oct and mid Dec (12/18 patch resolved playability for me) and have been keeping up drivers and doing clean MWO client installs as a result.

Still have the bloom problem. The "fix" they did a while back for the CPLT chassis was far from a comprehensive patch to the problem.

#10 Hellboy561

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Posted 05 January 2013 - 07:17 AM

Does anyone know what graphical options are directly related to render distance?

#11 Adridos

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Posted 05 January 2013 - 07:18 AM

View PostJohnnyC, on 05 January 2013 - 06:47 AM, said:

Any idea which setting affects that?


Sadly, no. However, there is pretty big chance custom cfg configs coul've messed it up, because I used one before christmas and had the same problem as you. Then, once I did a clean reainstall due to patching issues, the problem faded away, so it could be affected by that.

#12 JohnnyC

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Posted 05 January 2013 - 07:24 AM

View PostAdridos, on 05 January 2013 - 07:18 AM, said:


Sadly, no. However, there is pretty big chance custom cfg configs coul've messed it up, because I used one before christmas and had the same problem as you. Then, once I did a clean reainstall due to patching issues, the problem faded away, so it could be affected by that.


No... I'm not using a custom config and haven't ever used a custom config. I could throw the settings higher and just live with lower FPS, but I'd prefer to figure out exactly which setting affects that specifically. I posted a suggestion thread asking for specific descriptions of what the various graphics settings affect so that we can make more informed decisions about which settings to turn up to be able to see mechs that are in line of sight but far away.

#13 Solomon Ward

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Posted 05 January 2013 - 07:24 AM

Try to put Post Processing on Very High.It increases Depth of Field.


I also have Environment on Very High as it increases Detail distance and everything else on medium.

Edited by Solomon Ward, 05 January 2013 - 07:32 AM.


#14 Adridos

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Posted 05 January 2013 - 07:31 AM

View PostSolomon Ward, on 05 January 2013 - 07:24 AM, said:

Try to put Post Processing on Very High.It increases Depth of Field.

DOF doesn't have anything to do with the disatnce objects are rendered at.
It only blurs things you're not focused on.

The enviroment, however, seems like a valid choice. You could try setting it higher.

Edited by Adridos, 05 January 2013 - 07:37 AM.


#15 Satan n stuff

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Posted 05 January 2013 - 07:42 AM

View PostSolomon Ward, on 05 January 2013 - 07:24 AM, said:

Try to put Post Processing on Very High.It increases Depth of Field.


I also have Environment on Very High as it increases Detail distance and everything else on medium.


Depth of field has nothing to do with it. That's an effect to simulate stuff going out of focus if you're not looking at it or at something that's at the same distance relative to the camera. It's used to cover up small imperfections like texture popping etc. In more efficient engines it's used to cover up the reduction of overall quality ( lods, lighting, etc. ) on the stuff you're not looking at. Typically it's just annoying.

#16 Nikoliy

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Posted 05 January 2013 - 07:56 AM

I'm surprised that no one has asked what graphic card are you using and what settings on the graphic card. Your in game settings might be affecting your draw distance. If you have your in game settings set at low to get good FPS try raising them to mid and lower you graphic card settings. Try forcing off "Anisotropic filtering" and "Anti-aliasing". Set "Texture filtering" and "Power Management" to max performance mode. (this is for Nvidia, I haven't used and ATI card for a wile but I assume they have similar settings options)
Wile I don't know exactly what the effects of each setting are in game I would imagine that "Object Detail", "Post Processing" and "Environment" might effect your drawing distance wile "Particles", "Shading" and "Shadows" are fluff to improve the scene.

#17 Redshift2k5

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Posted 05 January 2013 - 08:00 AM

low spec absolutely does lower the draw distance; draw distance is computationally expensive.

I think Object Detail adjusts the draw distance, with High being required for maximum mech draw distance (very high providing higher draw distance for less important stuff like trees)

It's a trade off you will have to make between detail and performance.

#18 Mackman

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Posted 05 January 2013 - 08:08 AM

I agree with the other people: I have a laptop and a desktop, laptop plays everything on low while desktop plays everything on high. On the laptop, I noticed the same thing: Apparently invisible mechs firing at me from long distances. Don't know how to fix it other than upping your settings.

#19 Joseph Mallan

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Posted 05 January 2013 - 10:12 AM

With the exception of Caustic Valley, switching to Heat vision makes the enemy a nice blue vs the black background. And the desktop with a decent graphics card makes a big big difference.

#20 GODzillaGSPB

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Posted 06 January 2013 - 02:28 AM

As a follow up to my initial post...forget what I said about updating drivers. I have the latest driver but had the whole texture flickering + invisible enemies thing happening for the first and (as of yet) only time during some matches last evening.

So yes, it is there, just very rare for me. Even more rare than the 4fps bug which I can get potentially every 10 to 15 matches I guess.





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